/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** ** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/primitiveStream.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ /*we do not use the constans GL_... so that this file is independent of * */ #ifndef _PRIMITIVE_STREAM_H #define _PRIMITIVE_STREAM_H enum {PRIMITIVE_STREAM_FAN, PRIMITIVE_STREAM_STRIP}; #include "definitions.h" struct GLContextIFace; class primStream { Int *lengths; /*length[i]=number of vertices of ith primitive*/ Int *types; /*each primive has a type: FAN or STREAM*/ Real *vertices; /*the size >= 2 * num_vertices, each vertex (u,v)*/ /*the following size information are used for dynamic arrays*/ Int index_lengths; /*the current available entry*/ Int size_lengths; /*the allocated size of the array: lengths*/ Int index_vertices; Int size_vertices; /*the vertex is inserted one by one. counter is used to *count the number of vertices which have been inserted so far in *the current primitive */ Int counter; public: primStream(GLContextIFace *Self, Int sizeLengths, Int sizeVertices); ~primStream(); Int get_n_prims() //num of primitives { return index_lengths; } Int get_type(Int i) //the type of ith primitive { return types[i]; } Int get_length(Int i) //the length of the ith primitive { return lengths[i]; } Real* get_vertices() {return vertices;} /*the begining of inserting a new primitive. *reset counter to be 0. */ void begin(); void insert(Real u, Real v); void insert(Real v[2]) {insert(v[0], v[1]);} void end(Int type); Int num_triangles(); void triangle(Real A[2], Real B[2], Real C[2]) { begin(); insert(A); insert(B); insert(C); end(PRIMITIVE_STREAM_FAN); } void print(); void draw(); /*using GL to draw the primitives*/ GLContextIFace *m_Self; }; #endif