/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** ** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatch.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef _BEZIERPATCH_H #define _BEZIERPATCH_H typedef struct bezierPatch{ float umin, vmin, umax, vmax; int uorder; /*order= degree + 1*/ int vorder; /* *the control points are stored in a one dimensional array. *the surface is defined as: * s(u,v) = sum_{i,j} P(i,j) * B_i(u) * B_j(v). *where P(i,j) are the control points, B_i(.) are Bezier *basis functions. *Each control point can have dimension 3 or 4: (x,y,z,w). *The components of P(i,j) are stored in a one dimensional *array: * ctlpoints[] *in the order of: * P[0,0], P[0,1], ..., P[0,vorder-1], * P[1,0], P[1,1], ..., P[1,vorder-1], * ... * P[uorder-1,0], P[uorder-1,1], ..., P[uorder-1,vorder-1]. */ int dimension; float* ctlpoints; /* *in case we have to manage multiple bezierPatches. */ struct bezierPatch *next; } bezierPatch; #ifdef __cplusplus extern "C" { #endif bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension); bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension, int ustride, int vstride, float *ctlpoints); bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b); void bezierPatchDelete(bezierPatch *b); void bezierPatchDeleteList(bezierPatch *b); void bezierPatchPrint(bezierPatch *b); void bezierPatchPrintList(bezierPatch *list); void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float retNormal[]); void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]); void bezierPatchDraw(struct GLContextIFace *Self, bezierPatch *bpatch, int u_reso, int v_reso); void bezierPatchListDraw(struct GLContextIFace *Self, bezierPatch *list, int u_reso, int v_reso); #ifdef __cplusplus } #endif #endif