/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** ** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatch.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "gluos.h" #include #include #include #include /*for drawing bzier patch*/ #include "bezierPatch.h" #include "bezierEval.h" /* *allocate an instance of bezierPatch. The control points are unknown. But *the space of this array is allocated with size of * uorder*vorder*dimension * */ bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int uorder, int vorder, int dimension) { bezierPatch* ret = (bezierPatch*) malloc(sizeof(bezierPatch)); assert(ret); ret->umin = umin; ret->vmin = vmin; ret->umax = umax; ret->vmax = vmax; ret->uorder = uorder; ret->vorder = vorder; ret->dimension = dimension; ret->ctlpoints = (float*) malloc(sizeof(float) * dimension * uorder * vorder); assert(ret->ctlpoints); ret->next = NULL; return ret; } bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int uorder, int vorder, int dimension, int ustride, int vstride, float* ctlpoints) { bezierPatch* ret = (bezierPatch*) malloc(sizeof(bezierPatch)); assert(ret); ret->umin = umin; ret->vmin = vmin; ret->umax = umax; ret->vmax = vmax; ret->uorder = uorder; ret->vorder = vorder; ret->dimension = dimension; ret->ctlpoints = (float*) malloc(sizeof(float) * dimension * uorder * vorder); assert(ret->ctlpoints); /*copy the control points there*/ int the_ustride = vorder * dimension; int the_vstride = dimension; for(int i=0; ictlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k]; ret->next = NULL; return ret; } /* *deallocate the space as allocated by Make */ void bezierPatchDelete(bezierPatch *b) { free(b->ctlpoints); free(b); } /*delete the whole linked list */ void bezierPatchDeleteList(bezierPatch *b) { bezierPatch *temp; for(temp = b; temp != NULL; temp = temp->next) bezierPatchDelete(temp); } bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b) { b->next = list; return b; } /*print the data stored in this patch*/ void bezierPatchPrint(bezierPatch *b) { printf("bezierPatch:\n"); printf("umin,umax=(%f,%f), (vmin, vmax)=(%f,%f)\n", b->umin, b->umax, b->vmin, b->vmax); printf("uorder=%i, vorder=%i\n", b->uorder, b->vorder); printf("idmension = %i\n", b->dimension); } /*print the whole list*/ void bezierPatchPrintList(bezierPatch *list) { bezierPatch* temp; for(temp=list; temp != NULL; temp = temp->next) bezierPatchPrint(temp); } void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]) { if( u >= b->umin && u<= b->umax && v >= b->vmin && v<= b->vmax) { bezierSurfEval(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); } else if(b->next != NULL) bezierPatchEval(b->next, u,v, ret); else bezierSurfEval(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); } /*the returned normal is normlized */ void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]) { bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); if( u >= b->umin && u<= b->umax && v >= b->vmin && v<= b->vmax) { bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); } else if(b->next != NULL) bezierPatchEvalNormal(b->next, u,v, ret); else bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); } void bezierPatchDraw(struct GLContextIFace *Self, bezierPatch *bpatch, int u_reso, int v_reso) { if(bpatch->dimension == 3) Self->GLMap2f(GL_MAP2_VERTEX_3, bpatch->umin, bpatch->umax, 3*bpatch->vorder, bpatch->uorder, bpatch->vmin, bpatch->vmax,3, bpatch->vorder, (GLfloat*) bpatch->ctlpoints); else Self->GLMap2f(GL_MAP2_VERTEX_4, bpatch->umin, bpatch->umax, 4*bpatch->vorder, bpatch->uorder, bpatch->vmin, bpatch->vmax,3, bpatch->vorder, (GLfloat*) bpatch->ctlpoints); Self->GLMapGrid2f(u_reso, bpatch->umin, bpatch->umax, v_reso, bpatch->vmin, bpatch->vmax); Self->GLEvalMesh2(GL_LINE, 0, u_reso, 0, v_reso); } void bezierPatchListDraw(struct GLContextIFace *Self, bezierPatch *list, int u_reso, int v_reso) { bezierPatch *temp; Self->SetState(GL_LIGHTING, GL_TRUE); Self->SetState(GL_LIGHT0, GL_TRUE); Self->SetState(GL_MAP2_VERTEX_3, GL_TRUE); Self->SetState(GL_AUTO_NORMAL, GL_TRUE); Self->SetState(GL_NORMALIZE, GL_TRUE); Self->GLColor4f(1,0,0,1); #ifdef DEBUG printf("mapmap\n"); #endif for(temp = list; temp != NULL; temp = temp->next) bezierPatchDraw(Self, temp, u_reso, v_reso); }