/* * $Id$ * * $Date$ * $Revision$ * * (C) 1999 by Hyperion * All rights reserved * * This file is part of the MiniGL library project * See the file Licence.txt for more details * */ #include "sysinc.h" #include static char rcsid[] UNUSED = "$Id$"; #define LERP(t,a,b) \ ({ float aa = a; float bb = b; (aa) + (float)t * ( (bb) - (aa) ); }) #define INTERPOLATE(res,t,a,b) \ res->bx = LERP(t,a->bx, b->bx); \ res->by = LERP(t,a->by, b->by); \ res->bz = LERP(t,a->bz, b->bz); \ res->bw = LERP(t,a->bw, b->bw); \ res->q = LERP(t, a->q, b->q); \ res->v.color.a = LERP(t,a->v.color.a, b->v.color.a); \ res->v.color.r = LERP(t,a->v.color.r, b->v.color.r); \ res->v.color.g = LERP(t,a->v.color.g, b->v.color.g); \ res->v.color.b = LERP(t,a->v.color.b, b->v.color.b); \ res->v.u = LERP(t,a->v.u, b->v.u); \ res->v.v = LERP(t,a->v.v, b->v.v); #define CLIP_EPS (1e-7) void hc_CodePoint(MGLVertex *v) { float w = v->bw; GLubyte outcode = 0; if (v->bw < CLIP_EPS ) { outcode |= MGL_CLIP_NEGW; } if (-w > v->bx) { outcode |= MGL_CLIP_LEFT; } else if (v->bx > w) { outcode |= MGL_CLIP_RIGHT; } if (-w > v->by) { outcode |= MGL_CLIP_BOTTOM; } else if (v->by > w) { outcode |= MGL_CLIP_TOP; } if (-w > v->bz) { outcode |= MGL_CLIP_BACK; } else if (v->bz > w) { outcode |= MGL_CLIP_FRONT; } v->outcode = outcode; } #define _x1 (a->bx) #define _y1 (a->by) #define _z1 (a->bz) #define _w1 (a->bw) #define _x2 (b->bx) #define _y2 (b->by) #define _z2 (b->bz) #define _w2 (b->bw) static void hc_ClipWZero(MGLVertex *a, MGLVertex *b, MGLVertex *r) { float w1 = _w1, w2 = _w2; float t = (CLIP_EPS-w1)/(w2-w1); r->bx = LERP(t,a->bx, b->bx); r->by = LERP(t,a->by, b->by); r->bz = LERP(t,a->bz, b->bz); r->bw = CLIP_EPS; r->v.color.a = LERP(t,a->v.color.a, b->v.color.a); r->v.color.r = LERP(t,a->v.color.r, b->v.color.r); r->v.color.g = LERP(t,a->v.color.g, b->v.color.g); r->v.color.b = LERP(t,a->v.color.b, b->v.color.b); r->v.u = LERP(t,a->v.u, b->v.u); r->v.v = LERP(t,a->v.v, b->v.v); hc_CodePoint(r); if (a->q == 1.0 && b->q == 1.0) r->q = 1.0; else r->q = CLIP_EPS; } static void hc_ClipTop(MGLVertex *a, MGLVertex *b, MGLVertex *r) { float w1 = _w1, y1 = _y1, w2 = _w2, y2 = _y2; float t = (w1-y1)/((w1-y1)-(w2-y2)); r->bx = LERP(t,a->bx, b->bx); r->bz = LERP(t,a->bz, b->bz); r->bw = LERP(t,a->bw, b->bw); r->by = r->bw; r->v.color.a = LERP(t,a->v.color.a, b->v.color.a); r->v.color.r = LERP(t,a->v.color.r, b->v.color.r); r->v.color.g = LERP(t,a->v.color.g, b->v.color.g); r->v.color.b = LERP(t,a->v.color.b, b->v.color.b); r->v.u = LERP(t,a->v.u, b->v.u); r->v.v = LERP(t,a->v.v, b->v.v); hc_CodePoint(r); if (a->q == 1.0 && b->q == 1.0) r->q = 1.0; else r->q = LERP(t, a->q, b->q); } static void hc_ClipBottom(MGLVertex *a, MGLVertex *b, MGLVertex *r) { float w1 = _w1, y1 = _y1, w2 = _w2, y2 = _y2; float t = (w1+y1)/((w1+y1)-(w2+y2)); r->bx = LERP(t,a->bx, b->bx); r->bz = LERP(t,a->bz, b->bz); r->bw = LERP(t,a->bw, b->bw); r->by = -r->bw; r->v.color.a = LERP(t,a->v.color.a, b->v.color.a); r->v.color.r = LERP(t,a->v.color.r, b->v.color.r); r->v.color.g = LERP(t,a->v.color.g, b->v.color.g); r->v.color.b = LERP(t,a->v.color.b, b->v.color.b); r->v.u = LERP(t,a->v.u, b->v.u); r->v.v = LERP(t,a->v.v, b->v.v); hc_CodePoint(r); if (a->q == 1.0 && b->q == 1.0) r->q = 1.0; else r->q = LERP(t, a->q, b->q); } static void hc_ClipLeft(MGLVertex *a, MGLVertex *b, MGLVertex *r) { float w1=_w1, x1=_x1, w2=_w2, x2=_x2; float t = (w1+x1)/((w1+x1)-(w2+x2)); r->by = LERP(t,a->by, b->by); r->bz = LERP(t,a->bz, b->bz); r->bw = LERP(t,a->bw, b->bw); r->bx = -r->bw; r->v.color.a = LERP(t,a->v.color.a, b->v.color.a); r->v.color.r = LERP(t,a->v.color.r, b->v.color.r); r->v.color.g = LERP(t,a->v.color.g, b->v.color.g); r->v.color.b = LERP(t,a->v.color.b, b->v.color.b); r->v.u = LERP(t,a->v.u, b->v.u); r->v.v = LERP(t,a->v.v, b->v.v); hc_CodePoint(r); if (a->q == 1.0 && b->q == 1.0) r->q = 1.0; else r->q = LERP(t, a->q, b->q); } static void hc_ClipRight(MGLVertex *a, MGLVertex *b, MGLVertex *r) { float w1=_w1, x1=_x1, w2=_w2, x2=_x2; float t = (w1-x1)/((w1-x1)-(w2-x2)); r->by = LERP(t,a->by, b->by); r->bz = LERP(t,a->bz, b->bz); r->bw = LERP(t,a->bw, b->bw); r->bx = r->bw; r->v.color.a = LERP(t,a->v.color.a, b->v.color.a); r->v.color.r = LERP(t,a->v.color.r, b->v.color.r); r->v.color.g = LERP(t,a->v.color.g, b->v.color.g); r->v.color.b = LERP(t,a->v.color.b, b->v.color.b); r->v.u = LERP(t,a->v.u, b->v.u); r->v.v = LERP(t,a->v.v, b->v.v); hc_CodePoint(r); if (a->q == 1.0 && b->q == 1.0) r->q = 1.0; else r->q = LERP(t, a->q, b->q); } static void hc_ClipFront(MGLVertex *a, MGLVertex *b, MGLVertex *r) { float w1=_w1, z1=_z1, w2=_w2, z2=_z2; float t = (w1-z1)/((w1-z1)-(w2-z2)); r->bx = LERP(t,a->bx, b->bx); r->by = LERP(t,a->by, b->by); r->bw = LERP(t,a->bw, b->bw); r->bz = r->bw; r->v.color.a = LERP(t,a->v.color.a, b->v.color.a); r->v.color.r = LERP(t,a->v.color.r, b->v.color.r); r->v.color.g = LERP(t,a->v.color.g, b->v.color.g); r->v.color.b = LERP(t,a->v.color.b, b->v.color.b); r->v.u = LERP(t,a->v.u, b->v.u); r->v.v = LERP(t,a->v.v, b->v.v); hc_CodePoint(r); if (a->q == 1.0 && b->q == 1.0) r->q = 1.0; else r->q = LERP(t, a->q, b->q); } static void hc_ClipBack(MGLVertex *a, MGLVertex *b, MGLVertex *r) { float w1=_w1,z1=_z1,w2=_w2,z2=_z2; float t = (w1+z1)/((w1+z1)-(w2+z2)); r->bx = LERP(t,a->bx, b->bx); r->by = LERP(t,a->by, b->by); r->bw = LERP(t,a->bw, b->bw); r->bz = -r->bw; r->v.color.a = LERP(t,a->v.color.a, b->v.color.a); r->v.color.r = LERP(t,a->v.color.r, b->v.color.r); r->v.color.g = LERP(t,a->v.color.g, b->v.color.g); r->v.color.b = LERP(t,a->v.color.b, b->v.color.b); r->v.u = LERP(t,a->v.u, b->v.u); r->v.v = LERP(t,a->v.v, b->v.v); hc_CodePoint(r); if (a->q == 1.0 && b->q == 1.0) r->q = 1.0; else r->q = LERP(t, a->q, b->q); } #undef x1 #undef y1 #undef z1 #undef w1 #undef x2 #undef y2 #undef z2 #undef w2 GLboolean hc_DecideFrontface(GLcontext context, MGLVertex *a, MGLVertex *b, MGLVertex *c, GLubyte outcode) { GLboolean front; float a1,a2,b1,b2,r; float aw,bw,cw; if (context->CullFace_State == GL_FALSE) return GL_TRUE; if (context->CurrentCullFace == GL_FRONT_AND_BACK) return GL_FALSE; /* ** The following line returns GL_TRUE if one or more of the vertices lie beyond the ** camera plane. This is of course a wrong assumption, but those will be culled at ** the clipping stage after the negative W coordinates have been removed. */ if (outcode&MGL_CLIP_NEGW) return GL_TRUE; aw = 1.0 / a->bw; bw = 1.0 / b->bw; cw = 1.0 / c->bw; #define EPSILON 1e-5 a1 = a->bx*aw - b->bx*bw; a2 = a->by*aw - b->by*bw; b1 = c->bx*cw - b->bx*bw; b2 = c->by*cw - b->by*bw; r = a1*b2-a2*b1; if (fabs(a1) < EPSILON && fabs(a2) < EPSILON) { return GL_TRUE; } if (fabs(b1) < EPSILON && fabs(b2) < EPSILON) { return GL_TRUE; } if ((r < 0.0 && context->CurrentFrontFace == GL_CCW) || (r > 0.0 && context->CurrentFrontFace == GL_CW)) { front = GL_TRUE; } else { front = GL_FALSE; } if (context->CurrentCullFace == GL_BACK) { return front; } else { return !front; } } void GLFrontFace(GLcontext context, GLenum mode) { if (mode == GL_CW || mode == GL_CCW) { context->CurrentFrontFace = mode; } else { GLFlagError(context, 1, GL_INVALID_ENUM); } } void GLCullFace(GLcontext context, GLenum mode) { if (mode == GL_FRONT || mode == GL_FRONT_AND_BACK || mode == GL_BACK) { context->CurrentCullFace = mode; } else { GLFlagError(context, 1, GL_INVALID_ENUM); } } /* ** Complicated clipping macro stuff. */ #define VERTP(i) &(context->VertexBuffer[a->verts[i]]) #define VERT(i) context->VertexBuffer[a->verts[i]] #define POLYSWAP \ if (b->numverts == 0) return; \ temp=a; a=b; b=temp; \ #define DOCLIP(edge, routine) \ if (or_codes & edge) \ { \ b->numverts = 0; \ prev = a->numverts-1; \ for (i=0; inumverts; i++) \ { \ /* Case 1 and 4*/ \ if (!(VERT(prev).outcode & edge)) \ { \ b->verts[b->numverts] = a->verts[prev]; \ b->numverts++; \ } \ /* Case 3 and 4 */ \ if ((VERT(prev).outcode ^ VERT(i).outcode) & edge) \ { \ hc_##routine (VERTP(prev), VERTP(i), &(context->VertexBuffer[free])); \ b->verts[b->numverts]=free++; \ b->numverts++; \ } \ prev = i; \ } \ POLYSWAP \ } \ extern void dh_DrawPoly(GLcontext context, MGLPolygon *poly); extern void dh_DrawPolyFF(GLcontext context, MGLPolygon *poly); void hc_ClipAndDrawPoly(GLcontext context, MGLPolygon *poly, GLubyte or_codes) { /* ** Sutherland-Hodgeman clipping algorithm (almost) ** ** This clipping algorithm sucessively clips against each of the six ** clipping planes (additional client-defined clipping planes would ** be possible, those would be added to the back of this). ** Vertices are copied from a to b and swapped at the end. ** Output occurs within the clipping region: ** ** | b ** i|/| ** /| | ** / | |c ** a/ |/ ** | /|j ** |/ | ** d/ | ** |clip plane ** ** In the above figure, the algorithm first consideres edge d-a. Since it ** does not cross the clipping plane, it outputs d and proceeds to edge ** a-b. Since it crosses, it outputs a, calculates intersection i and outputs it. ** No output occurs while b-c is considered, since it lies outside the frustum ** and does not cross it. Finally, edge c-d yields output j. ** ** The result is d-a-i-j ** ** Classification of edges are divided into four cases: ** Case 1: Edge is completely inside -> two vertices ** Case 2: Edge is completely outside -> no output ** Case 3: Edge enters the frustum -> one output ** Case 4: Edge leaves frustum -> two outputs ** ** At any stage, if the output polygon has zero vertices, return immediately. */ MGLPolygon output; MGLPolygon *a, *b, *temp; int i,j; int prev; int free = context->VertexBufferPointer; GLboolean flag; GLubyte original_or_codes = or_codes; a = poly; b=&output; DOCLIP(MGL_CLIP_NEGW, ClipWZero); for (j=0;jnumverts; j++) or_codes |= context->VertexBuffer[a->verts[j]].outcode; DOCLIP(MGL_CLIP_LEFT, ClipLeft) DOCLIP(MGL_CLIP_RIGHT, ClipRight) DOCLIP(MGL_CLIP_FRONT, ClipFront) DOCLIP(MGL_CLIP_BACK, ClipBack) DOCLIP(MGL_CLIP_TOP, ClipTop) DOCLIP(MGL_CLIP_BOTTOM, ClipBottom) if ((original_or_codes & MGL_CLIP_NEGW) && a->numverts>2) { flag = hc_DecideFrontface(context, &(context->VertexBuffer[a->verts[0]]), &(context->VertexBuffer[a->verts[1]]), &(context->VertexBuffer[a->verts[2]]), 0); if (flag == GL_FALSE) return; } // If we get here, there are vertices left... dh_DrawPoly(context, a); } void hc_ClipAndDrawPolyFF(GLcontext context, MGLPolygon *poly, GLubyte or_codes) { MGLPolygon output; MGLPolygon *a, *b, *temp; int i,j; int prev; int free = context->VertexBufferPointer; a = poly; b=&output; DOCLIP(MGL_CLIP_NEGW, ClipWZero); for (j=0;jnumverts; j++) or_codes |= context->VertexBuffer[a->verts[j]].outcode; DOCLIP(MGL_CLIP_LEFT, ClipLeft) DOCLIP(MGL_CLIP_RIGHT, ClipRight) DOCLIP(MGL_CLIP_FRONT, ClipFront) DOCLIP(MGL_CLIP_BACK, ClipBack) DOCLIP(MGL_CLIP_TOP, ClipTop) DOCLIP(MGL_CLIP_BOTTOM, ClipBottom) // If we get here, there are vertices left... dh_DrawPolyFF(context, a); } extern void dh_DrawLine(GLcontext context, MGLPolygon *poly); void hc_ClipAndDrawLine(GLcontext context, MGLPolygon *poly, GLubyte or_codes) { MGLPolygon output; MGLPolygon *a, *b, *temp; int i,j; int prev; int free = context->VertexBufferPointer; a = poly; b=&output; DOCLIP(MGL_CLIP_NEGW, ClipWZero); for (j = 0; j < a->numverts; j++) or_codes |= context->VertexBuffer[a->verts[j]].outcode; DOCLIP(MGL_CLIP_LEFT, ClipLeft) DOCLIP(MGL_CLIP_RIGHT, ClipRight) DOCLIP(MGL_CLIP_FRONT, ClipFront) DOCLIP(MGL_CLIP_BACK, ClipBack) DOCLIP(MGL_CLIP_TOP, ClipTop) DOCLIP(MGL_CLIP_BOTTOM, ClipBottom) dh_DrawLine(context,a); }